Mapname: Operation Azure Sorrow
PK3: azure_sorrow_pub_final
BSP: azure_sorrow
Version: Public - Final

Creators:
Level design & scripting: Kommandant
Assets & additional scripting: TechBoy
Omnibot: Warden

Description: This is the official release; feel free to use it on public servers. In case you want to test it with localhost, make sure you get rid of the test version (azure_sorrorw_pub_test.pk3).

Note: This map won't get any upgrade by the creators. HD textures, seasonal themes and other additional assets are meant for the VIP version. You are allowed to edit the public version, but the creators will *not* provide any support. If there is a map related issue which affects the gameplay in general, please contact the following person:

Email: hh.gaming.et@gmail.com
Discord: Kommandant#9874

UPDATE HISTORY:
======================================================================================================
WHAT				WHEN		WHO			REASON
======================================================================================================
Removed landmine surfaceparm	02.02.2024	TechBoy & Kommandant	"Impossible to to pass phase1 with it..."
Created flag defense (clip)	02.02.2024	Kommandant		"Way too unbalanced, if axis can capture..."
Removed AT guns			03.02.2024	TechBoy & Kommandant	"It's just too much, also hard to use..."
Locked doors in labs (teamdoor)	03.02.2024	Kommandant		"It was too easy to spawnkill..."
Removed mortar spots		05.02.2024	Kommandant		"Difficult to use, only mobile version pls..."
Additional shader scripts	07.02.2024	TechBoy & Kommandant	FIX
Removed siren sounds (phase2)	08.02.2024	TechBoy & Kommandant	Annoying
Removed outpost radio music	08.02.2024	TechBoy & Kommandant	Annoying
Reduced minefield triggers	08.02.2024	Kommandant		Annoying
Trigger Objective Info for PE	10.02.2024	|Warden	& Kommandant	"BOTS don't want to go down..."
Upgraded the initial script	14.02.2024	TechBoy			Server admins wanted optinal functions
Additional route into camp	15.02.2024	Kommandant		It was too difficult to move tank in phase 2/camp
Added wooden cabin near barrier	15.02.2024	Kommandant		Needed some more coverspot for dynamite
Connected AE room with Labs	15.02.2024	Kommandant		Needed more options to approach AE room
Vent system above forward flag	15.02.2024	TechBoy & Kommandant	It was too difficult to get to the flag
Modified BOT waypoints/defense	16.02.2024	|Warden	& Kommandant	Axis defense was way too strong


